Rabu, 31 Desember 2014

** Download PDF May It Please the Court: Judicial Processes and Politics in America, by Brian L. Porto

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This dynamic new judicial process text is a practical, comprehensive, and engaging introduction to our judicial system.  May It Please the Court is unique in two important ways: 1) it offers students an insider's view of the courts not found in other texts, and 2) it gives equal attention to the effects of both political and legal influences, respectively, on judicial decisions. Other texts stress the impact of political influences on the judicial process, but understate the impact of legal influences: this text shows that the judicial process operates at the intersection of law and politics, and that it is necessary to understand both law and politics in order to know how courts work. The author, Brian Porto, is a practicing lawyer as well as a political scientist and brings his years of real-world experience to bear on his text. As a result, May It Please the Court offers a realistic view of the courts, including their day-to-day procedures, and it conveys the human drama of criminal and civil litigation, which is often missing in other texts. Actual court cases at the end of each chapter give students an opportunity to think critically, and provide a springboard for class discussion.

  • Sales Rank: #2509036 in Books
  • Published on: 2000-09-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x .80" w x 5.90" l, .0 pounds
  • Binding: Paperback
  • 320 pages

Most helpful customer reviews

0 of 1 people found the following review helpful.
Satisfaction Guaranteed
By Lakeshia Flowers
I received my book in a lengthy time, and it was in excellant condition.

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Selasa, 30 Desember 2014

@ Ebook Download Intermediate Algebra Value Package (includes Student Solutions Manual) (5th Edition), by Elayn Martin-Gay

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Intermediate Algebra Value Package (includes Student Solutions Manual) (5th Edition), by Elayn Martin-Gay

  • Sales Rank: #2975352 in Books
  • Published on: 2008-07-18
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.20" h x 2.20" w x 8.80" l, .0 pounds
  • Binding: Hardcover
  • 696 pages

Most helpful customer reviews

2 of 2 people found the following review helpful.
Helpful
By Maybethistime
Someone complained about their shipment on the review, but there was no other assessment available, I used this book set my first semester back in school after 11 years of no math, I found the text extremely helpful. The Solutions manual also laid out a step by step process for me when I struggled to with the tutorials at the beginning of each chapter, so even if I ever missed a class, I was able to follow along with the text. Well written and frankly much clearer than the following semester's statistics text. I would give it 5 stars, but something about it being a math text book allows me to hesitate with that. Really, If you need a good math textbook, this is a great one.

1 of 1 people found the following review helpful.
Terrible >D
By dj_jazzy_dana92
Only the solution manual came for my order and the math book never came!!!!! I waited past the date that was published for the order to arrive, I even sent an email to the person I ordered from and still nothing! Don't buy anything from lovetheash, he's a terrible salesperson who doesn't deliver!!!!!

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# Free Ebook Adobe FrameMaker 7.0 Classroom in a Book, by Adobe Creative Team

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Adobe FrameMaker has long been the software of choice for technical documentation and large-scale document publishing because of its versatility and ability to handle the entire publishing process--from word processing and page layout to electronic distribution. Now, with the introduction of version 7.0, the popular publishing program has gone even further to accommodate businesses' growing need for multi-format publishing by adding the ability to automatically reformat the same document for delivery in a number of formats, including Web pages, Acrobat print files, Palm handheld devices, and more.

And that's just the beginning: Adobe's official Classroom in a Book training series guides you through all of the program's features, tools, and techniques--both old and new--using hands-on projects and end-of-chapter review questions to make sure the newly acquired knowledge sticks! If you're a beginner, you'll want to read the book from cover to cover for a start-to-finish explanation of how it all works; all of you FrameMaker experts can skip right to the information you need. From the basics (such as character and paragraph formatting) to more advanced tasks (like cross-referencing text and creating indexes)--Adobe FrameMaker 7.0 Classroom in a Book covers it all.

  • Sales Rank: #2862380 in Books
  • Published on: 2002-08-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.07" h x .89" w x 7.40" l, 2.19 pounds
  • Binding: Paperback
  • 504 pages

From the Back Cover
Adobe FrameMaker has long been the software of choice for technical documentation and large-scale document publishing because of its versatility and ability to handle the entire publishing process--from word processing and page layout to electronic distribution. Now, with the introduction of version 7.0, the popular publishing program has gone even further to accommodate businesses' growing need for multi-format publishing by adding the ability to automatically reformat the same document for delivery in a number of formats, including Web pages, Acrobat print files, Palm handheld devices, and more.

And that's just the beginning: Adobe's official Classroom in a Book training series guides you through all of the program's features, tools, and techniques--both old and new--using hands-on projects and end-of-chapter review questions to make sure the newly acquired knowledge sticks! If you're a beginner, you'll want to read the book from cover to cover for a start-to-finish explanation of how it all works; all of you FrameMaker experts can skip right to the information you need. From the basics (such as character and paragraph formatting) to more advanced tasks (like cross-referencing text and creating indexes)--Adobe FrameMaker 7.0 Classroom in a Book covers it all.

About the Author

The Adobe Creative Team comprises members of the company's User Education group. By combining these people's expertise in training users in Adobe products with the creative talents of the Adobe FrameMaker team and adding the rich content of the CD, they've created a unique learning package from Adobe Systems.

Most helpful customer reviews

9 of 9 people found the following review helpful.
Don't buy this if you are expecting to learn Structured Fram
By Wade Courtney
I bought this book expecting to learn structured FrameMaker. I was disappointed that with such a major addtion to Frame 6, only 15% of the book (74 pages)covered Structured FrameMaker.
I do have to say that, the rest of the book is very good and gives some good examples of how to perform some advanced formatting features. But, like I said, if your looking to learn Structured FrameMaker, this is not the book for you.

35 of 37 people found the following review helpful.
Quality Control - NOT!
By GR Fire
I purchased this book with the intent to have a basic knowledge of FrameMaker prior to attending formal, instructor-led training. This book has MULTIPLE errors. The software that is included and must be used for the lessons must have been created by someone that never saw the book. How can Adobe release a product with such poor quality control and so many mistakes. Do Not purchase this book unless you have nothing better to do with your time other than getting frustrated.

0 of 0 people found the following review helpful.
Headline
By maw
2003 book for 2003 software, older but still good, was in great shape, fits my needs, [four more words required]

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Minggu, 28 Desember 2014

^^ Ebook Windows Forms 2.0 Programming (Microsoft .NET Development Series), by Chris Sells, Michael Weinhardt

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Aimed at programmers with a basic understanding of C# and the .NET framework, this book strikes a balance between theory and practice.

  • Sales Rank: #712956 in Books
  • Brand: Sells, Chris/ Weinhardt, Michael/ Boulter, Mark (FRW)
  • Published on: 2006-05-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 2.00" w x 7.00" l, 3.26 pounds
  • Binding: Paperback
  • 1296 pages

From the Back Cover

“Some books are different-the content can't be Googled from the Internet, the authors have real-life experiences to share, the code can be used in real-world projects. This is one of those books.”

–Neal Myrddin, Independent Developer

 

“Chris and Michael nail the soul of Windows Forms 2.0. This book provides an insightful view into the design of Windows Forms and the integration of new 2.0 features. It is just as applicable for the first-time Windows Forms programmer as the seasoned line of business developer. The ‘What’s New in 2.0’ appendix is worth the price of admission alone.”

–Mike Harsh, Windows Forms Program Manager, Microsoft, Inc.

 

“This book takes an amazingly broad and deep technology, and breaks it into manageable pieces that are easily consumed. You cannot survive building a complex WinForms application without this book.”

–Ryan Dorrell, Chief Technology Officer, AgileThought

 

“Windows Forms 2.0 Programming offers something for every .NET developer. Experienced developers will appreciate the in-depth coverage of new 2.0 features, including the most comprehensive coverage of ClickOnce deployment, multithreading, and the new designer integration found anywhere. Developers new to Winforms programming will appreciate the coverage of the fundamentals all Winforms developers need to know. Whether you’re an experienced WinForms developer or just beginning, you need this book.” 

–Fritz Onion, cofounder of Pluralsight, author of Essential ASP.NET, and ASP.NET MVP

 

“I don’t want just a description of the WinForms widgets. I can get that online or from other books. What I want is a roadmap for pitfalls to avoid, and innovative solutions for common problems. That is where this book shines. All of us who found the first edition of this book to be an indispensible part of our reference library will appreciate this updated edition that describes WinForms 2.0.”

–Johan Ericsson, Software Engineer, Agilent Technologies

 

“The books Chris Sells writes are always insightful and this newest addition is no different. This book in particular is for those who want to understand not just the flashy surface of Windows Forms 2.0, but also how it fits into the .NET environment. Readers will have this book at their desks, not stuck on their shelves, for quite a long time.”

–Yoshimatsu Fumiaki, Software Engineer based in Tokyo Japan

 

“Chris and Mike have done an excellent job presenting the information you need to be successful with Windows Forms.”

–Jessica Fosler, Dev Tech Lead, Microsoft

 

“This book is the ‘must have’ teaching and reference book for WinForms 2.0.”

–Jim Rittenhouse, Senior Software Engineer, Siemens

 

Windows Forms 2.0 Programming is the successor to the highly praised Windows Forms Programming in C#. This edition has been significantly updated to amalgamate the sheer mass of new and improved support that is encompassed by Windows Forms 2.0, the .NET Framework 2.0, and Visual Studio 2005. This is the one book developers need in order to learn how to build and deploy leading-edge Windows Forms 2.0 applications.

 

Readers will gain a deep understanding from Sells and Weinhardt’s practical, well-balanced approach to the subject and clear code samples.

 

  •  Windows Forms 2.0 fundamentals, including forms, dialogs, data validation, help, controls, components, and rendering

  •  Static and dynamic layout, snap lines, HTML-style flow and table layout, automatic resizing, and automatic cross-DPI scaling

  •  Office 2003-style tool strip control coverage, including dynamic layout and custom rendering

  •  Design-time integration with the Visual Studio 2005 Properties Window and Smart Tags

  •  Resource management, strongly typed resources, and internationalization considerations

  •  Strongly typed application and user settings

  •  SDI, MDI, Single Instancing, Multiple-Instance SDI, Single-Instance MDI, database-centric, and document-centric applications

  •  Databinding data-source management, drag-and-drop databinding, the BindingSource, the BindingNavigator, and applied databinding

  •  Events, delegates, multithreaded UIs, long-running operations, simplified multithreading with the BackgroundWorker, and asynchronous web service calls

  •  ClickOnce application development publishing, shell integration, and partial trust security

  •  Best practices for developers transitioning from Windows Forms 1.0 and MFC

 

About the Author

Chris Sells is a program manager for the Connected Systems Division. He’s written several books, including Programming Windows Presentation Foundation (O’Reilly), Windows Forms Programming in C# (Addison-Wesley), and ATL Internals (Addison-Wesley). In his free time, Chris hosts various conferences and makes a pest of himself on Microsoft internal product team discussion lists. More information about Chris–and his various projects–is available at www.sellsbrothers.com.

 

Michael Weinhardt is a programmer/writer at Microsoft, working on the Windows Client SDK. Michael has coauthored a variety of articles with Chris, contributed to the “Wonders of Windows Forms” column at MSDN Online, reviewed several Windows technology books, and generally loves communicating the whys and wherefores of technology to his peers. Michael is sure that his parents attribute his fascination in technology to their purchase of an Amiga 1000 in the mid-80s. They would be right.

 

Excerpt. © Reprinted by permission. All rights reserved.
Preface

Windows 1.0 programmers had a straightforward life. They had almost no choices about how to do things; either there was an application programming interface (API), or there wasn’t, and most of the time there wasn’t. This meant that developers had to build almost everything by hand. At the time, this wasn’t a problem. All Windows programmers had the same limitations, so everyone’s apps more or less operated with the same limited set of functionality.

A modern Windows developer, on the other hand, is inundated with choices. The invention of the web alone gives us static Hypertext Markup Language (HTML), server-based user interface (UI) interaction via ASP.NET, and client-side UI interaction via ActiveX controls or AJAX (to name a few).1 On the client side, we have native frameworks like Microsoft Foundation Classes (MFC), Active Template Library (ATL), and the next-generation managed framework known as the Windows Presentation Foundation (WPF is part of WinFX, the follow-on to the .NET Framework). How does a developer choose? Where does Windows Forms 2.0, the topic of this book, fit into this pantheon?

1 AJAX stands for Asynchronous JavaScript and XML, as defined by Jesse James Garrett, “Ajax: A New Approach to Web Applications,” http://www.adaptivepath.com/publications/essays/archives/000385.php (http://tinysells.com/38).

Client technologies on Windows provide a range of reach and richness in inverse proportion to each other. Reach is the ability of a user interface (UI) to work across operating systems, whereas richness is the ability for a UI to take advantage of the operating system on which it runs. So even though static HTML works almost everywhere, to the extent that your HTML uses client-side JScript, reach is diminished for browsers that don’t support the scripting constructs being used. Even further down the reach scale are ActiveX controls, which work only on Windows but allow full access to its richness.2

2 At one point, the Component Object Model (COM) and ActiveX were made to work across platforms, but they have long since been relegated to Windows only.

At the other extreme we have WPF, a completely new managed framework built on top of DirectX. WPF encompasses documents, layout, animation, 2-D, 3-D, text, and graphics primitives in a single, cohesive whole. This framework provides the richest client technology that Microsoft has ever built, and it takes maximum advantage of the platform on which it runs, including any hardware 3-D graphics acceleration that may be available. However, at the time of this writing, WPF has not yet shipped and works only under Windows XP, Windows Server 2003, and Windows Vista.3

3 WinFX (which inclues WPF) and Windows Vista are scheduled to ship in 2006.

Where does that leave Windows Forms 2.0? It doesn’t quite offer the richness of WPF, but it’s far richer than the HTML-based technologies. Windows Forms 2.0 also is much richer than Windows Forms 1.0, with greatly enhanced support for flexible layout, modern menu strip and tool strip controls, data binding, multithreading, typed resources and settings, and, most importantly, ClickOnce deployment.

With ClickOnce, for the first time, users can deploy Windows applications as easily as web applications. Even better, ClickOnce allows Windows applications to be installed locally, integrated with the Start menu, and accessed even if no network connection is available. These options are not available for users of Web applications.

So Windows Forms 2.0 is high on the richness scale, but what about the reach scale? Unlike web applications, Windows Forms requires that users’ machines operate on Windows, specifically Windows 98 or later for PCs. However, it also supports other devices, such as Pocket PCs or Smartphones, via the .NET Compact Framework. This means that you can write a Windows Forms 2.0 application and run it on your Windows smartphone.

Based on this level of richness and reach, what kinds of applications should you build with Windows Forms? As it turns out, folks have used Windows Forms to build almost every kind of application, including productivity applications, utilities, enterprise tools, and more—even games. Windows Forms can be used to build smaller things, such as Microsoft’s own internal human resources application (called HeadTrax), or larger things, such as most of the UI enhancements that have been built on top of Visual Studio since the 2002 edition. This range of applications can be built because of Windows Forms’ range of features and tools, its reach, and, as of this version, the maturity of the implementation based on community usage and feedback.

In fact, the .NET developer community has embraced Windows Forms to a degree that defies the early .NET focus on web-based applications. Based on talking to my friends in the training industry and on the sales of the first edition of this book, I conclude that a large and growing number of developers write Windows Forms applications. It’s for those developers that we’ve written this book.

Who Should Read This Book?

When writing this book, we wanted to provide real-world Windows Forms coverage for programmers who’ve programmed in .NET—and those who haven’t. To that end, we briefly introduce core .NET topics as they come up. However, we don’t pretend to cover the .NET Framework completely. It’s too large a topic. Instead, when we think more information would be useful, we reference another work that provides the full details. In particular, you’ll find that we’ve referenced Essential .NET, by Don Box, with Chris Sells, a great deal, making it a good companion to this book. In the same category, we also recommend Advanced .NET Remoting, by Ingo Rammer, and Applied Microsoft .NET Framework Programming, by Jeffrey Richter. (For more details on these books, see the Bibliography.)

One core .NET topic is of special importance to Windows Forms programmers, and we cover it in more detail in Appendix C: Delegates and Events. This coverage is particularly important if you’re new to .NET, although we don’t recommend diving into that topic until you’ve got a Windows Forms-specific frame of reference (which is provided about one-third of the way through Chapter 1: Hello, Windows Forms).

Also of particular importance to former (or soon-to-be former) MFC programmers, we’ve provided Appendix B: Moving from MFC, and Appendix F: Document Management. Although Windows Forms doesn’t provide all the features of MFC, we’ve worked hard on the material and code samples in this book to plug most of the gaps.

One other note: Many years ago, one of the authors wrote his first five-day training course. The topic, Windows 95, included a few hours of coverage on the new controls: what they looked like, what their properties, methods, and events were, and how to program against them. Those hours seemed like days for everyone involved. The details of a particular control are interesting only when you’re putting it to use, and when that time comes, the control-specific documentation and Visual Studio’s IntelliSense help support do a marvelous job of giving you the information you need.

To that end, this book covers none of the standard controls completely. Instead, when a control is interesting in the context of the current topic—such as the DataGridView control in Chapter 17: Applied Data Binding—we cover that control appropriately. Also, to give you a list of all the components and controls and to introduce you to each one’s major functionality, Appendix D: Component and Control Survey provides a list of the standard controls and components. We wouldn’t think of wasting your time by attempting to be more thorough than the reference documentation that comes with the .NET Framework software development kit (SDK) and Visual Studio 2005. Instead, this book focuses on the real-world scenarios that aren’t covered in detail elsewhere. Finally, to help you understand the differences between components and controls and how to build both, we’ve provided Chapter 9: Components and Chapter 10: Controls.

Conventions

If you’ve decided to take the plunge with this book, we’d like to thank you for your faith and express our hope that we live up to it. To aid you in reading the text, we want to let you in on some conventions we use.

First, there is the mode of address that we use throughout the book (except for this preface). Because Chris and Michael worked so closely and so hard on every word in this book, the use of “I” really means “both authors,” whereas the use of “we” means “the authors and you.” Although we sometimes use “you” directly, Michael and Chris lean toward the inclusive.

The wonderful thing about Windows Forms is how visual it is, and that’s why we use a lot of figures to illustrate its features. Some of those pictures really need to be in color to make the point, so be sure to check the color pages at the center of this book for those color plates.

As useful as figures are, we both think primarily in code. Code is shown in monospace type:

System.Console.WriteLine("Hello, Windows Forms.");

Console application activation is also shown in monospace type:

C:\> csc.exe hello.cs

When a part of a code snippet or a command line activation is of particular interest, we mark it in bold and often provide a comment:

// Notice the use of the .NET System namespace
System.Console.WriteLine("Hello, Windows Forms.");

When we want to direct your attention to a piece of code more fully, we replace superfluous code with ellipses:

class MyForm : System.Windows.Forms.Form {
... // fields
private void MyForm_Load(
object sender, System.ComponentModel.EventArgs e) {

MessageBox.Show("Hello from MyForm");
}
}

Furthermore, to make the printed code more readable, we often drop namespaces and protection keywords when they don’t provide additional information:

// Shortened "System.Windows.Forms.Form" base class
class MyForm : Form {
... // fields

// Removed "private" specifier and "System.ComponentModel" namespace
void MyForm_Load(object sender, EventArgs e) {
MessageBox.Show("Hello from MyForm");
}
}

When showing .NET attributes, we use their abbreviated name:

Serializable // Instead of SerializableAttribute
class MyCustomType {...}

C# lets you drop the “Attribute” suffix for convenience, but remember to append this suffix when you look up the details of the attribute class in the online documentation.

For clarity, we sometimes omit error checking from the printed code, but we try to leave it in the sample code that you’ll find at our web site.

In the text, we often put a word or phrase in italics to indicate a new term that we’re about to define. As an example of this kind of term and its definition, hegemony is a preponderant influence or authority, as well as a potent business practice.

Sometimes, we mention keyboard shortcuts because we find them convenient. The ones I mention are the default Visual Studio 2005 (VS05) key bindings for C# programmers. If you’re not using those key bindings, you’ll need to map the keyboard shortcuts to your own settings.

Finally, because this is the second edition of this book, we’ve taken care to mark new and updated types in the margins with graphics and in the code with comments. Also, for a summary of what’s new in Windows Forms, check out Appendix A: What’s New in Windows Forms 2.0.

Most helpful customer reviews

4 of 5 people found the following review helpful.
Best book(s) I've found on Windows Forms programming
By Jeff T.
I purchased the first edition of this book not long after it came out and subsequently bought this, the second edition (covering .NET 2.0). These are the best books I've found for Windows Forms programming.

One of the problems I've had with other books (e.g. the books by Charles Petzold) is that they will often show several ways to do the same thing with no discussion as to the advantages and drawbacks to each. In Windows Forms Programming, the authors get to the point and concisely explain the reasoning behind the code shown. As an example, in the beginning of the first chapter they start with creating your main form and displaying it - just a few lines of code. But they show that there are a few ways one might consider doing this which are wrong and explain why, going on to show the canonical way to start your app's main form. With experience, what they show seems obvious but as someone new to Windows programming I found this instructive. The Windows API is huge for someone coming to it for the first time and there are often many different ways to do a one thing. I felt like this text gave me some of the same 'group wisdom' that I got from many of the great Unix programming texts I've used in the past (APUE by Stevens for example). Just because something can be done a particular way doesn't mean it's the best/'right' way to do something and this text seemed to show just that.

I also found the writing style very readable. This book didn't strike me as being for completely inexperienced/beginner programmers, but it's completely accessible for beginning Windows programmers with clear explanations that were just the right length. Based on other books I've purchased, I've found that most other authors in this area seem to enjoy explaining and will use 20 words where 10 will do. I won't mention any more names of competing authors, but I hate reading programming texts that spend half their time trying to be witty with silly chapter titles and long-winded text. I don't like going back to look something up just to find, e.g., a chapter entitled "Console Thyself". I want to get the information quickly and get back to work. This book seemed logically structured and until now moving to WPF, I referenced the text often.

Highly recommended.

4 of 4 people found the following review helpful.
You will keep this copy even when .net framework will get its 7th version
By Nachman B. Yochay
When great brains gathered to write about the most popular development platform over the (yet) most popular operating system, the result is enjoyable journey in the .Net fields.

All major subjects are covered with unique Sellsy humor that delivered the C# Bedtime Story and such.

This book is recommended even to those who write Asp.Net apps since its dealing with the .Net fundamentals.

5 of 6 people found the following review helpful.
"The book" for Windows Forms 2.0 programming
By Corrado Cavalli
If you do serious Windows programming this is a must have book.

Chris and Michael covered nearly every aspect of Windows 2.0 programming, from "Hello World" to ClickOnce, from GDI+ to Databinding in a pleasant to read big book where every argument is described in a detailed way.

I recommend this book even if you own previous release, it has nearly totally rewritten and (that's what i like most) it emphasize what's new on version 2.0.

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  • Sales Rank: #1828868 in Books
  • Brand: Brand: Pearson
  • Published on: 2010-05-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.87" h x 1.27" w x 8.50" l, 3.00 pounds
  • Binding: Paperback
  • 696 pages
Features
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Most helpful customer reviews

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The best mathematics manual I've ever used.
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This manual is the best for students
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1 of 1 people found the following review helpful.
Five Stars
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Very helpful book in combination with "Pre-algebra & Introductory Algebra".

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>> PDF Download The Photoshop Elements 3 Book for Digital Photographers, by Scott Kelby

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The Photoshop Elements 3 Book for Digital Photographers, by Scott Kelby

If you're ready for an Elements 3 book that breaks all the rules, this is it, because it does something for digital photographers that's never been done before--it cuts through the bull and shows you exactly "how to do it." It tells you, flat-out, which settings to use, when to use them, and why.

This book is not a bunch of theory; it doesn't challenge you to come up with your own settings or figure things out on your own. It gives you the same settings used by some of the top digital pros, settings you can use today to get professional results you've always dreamed of.

Plus, since this book is designed for photographers, it doesn't waste your time talking about how to frame a shot, setting your exposure, etc. and there's no talk which camera or printer to buy. It's all Elements, step-by-step, cover-to-cover in the only book of its kind, and you¿re gonna love it!

Besides learning the inside tips and the tricks of the trade for correcting, editing, sharpening, retouching, and presenting your photos like a pro. You'll learn how to unlock the power of all the new Elements 3 features, including how to manage your photos using the new Organizer, how to use the new "pro tools" like the Healing Brush and the Shadow/Highlight controls, and how to master the new "Creation" section to take your photos to an entirely new level. Plus, you'll see it all step-by-step, in plain English, and you¿ll be absolutely amazed at how easy and effective these techniques are, once you know the secrets.

You'll learn:

  • The secrets of how the pros retouch portraits
  • How to incorporate the amazing new features of Elements 3 into your work today!
  • How to color correct any photo without breaking a sweat (you¿ll be amazed at how they do it!)
  • How to repair and restore damaged photos
  • The sharpening techniques the pros really use (there's an entire chapter just on this!)
  • Dealing with common digital camera image problems, including removing noise and avoiding halos
  • When to use Quick Fix, and when to do to it yourself (using our step-by-step methods).
  • The most-requested photographic special effects
  • and much more!
  • But besides all that, this book has a "secret weapon" that makes it the most important, most useful Elements book yet. The reason is this--although Elements 3 offers some digital photography features Photoshop CS doesn't offer, there are plenty of features that Photoshop CS has, that Elements 3 still doesn't have (things like Layer Masking, Channel Mixer, etc.). But in this book, you'll learn some slick workarounds, cheats, and some fairly ingenious ways to replicate many of those Photoshop features from right within Elements.

    There's never been a book like it, and if you're a digital photographer using Photoshop Elements 3, this is the book you've been waiting for.

  • Sales Rank: #3493491 in Books
  • Published on: 2004-10-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.08" h x .93" w x 8.02" l, 2.65 pounds
  • Binding: Paperback
  • 456 pages

Most helpful customer reviews

29 of 29 people found the following review helpful.
Fairly good book
By Russell K. MacDonald
I learned a lot from this book, but I found it to be lacking in many areas. The primary approach that this book takes is to teach by example. The examples are laid out very well, and are easy to duplicate. However, many examples that manipulate layers are presented without much explanation about what you are actually doing. This leaves you unable to extrapolate the techniques to new situations that are similar but slightly different.

Kelby also likes to use shortcuts rather than the menus. That would be fine if he would also tell you the menu selection. For instance, he tells you to hit CTRL-J to duplicate the background layer. What he doesn't tell you is that you can do the same thing using the 'Layers' menu. He also doesn't explain clearly why you want this duplicate layer, and how it relates to the layer beneith and above it. I found out by accident that CTRL-J will duplicate any layer and put the copy just above it.

Layers are a very complex subject, and some of the examples are very advanced. For instance, there are examples that link a layer to the one immediately below (by pressing CTRL-G), but not enough information about why you would want to do that or what effect that it has.

He also talks about foreground and background colors, and tells you to hit D to set the foreground color to Black, but nowhere does he explain what the background and the foreground colors are for. Another place, he says to hit X to set the foreground color to white. I finally figured out that what X really does is exchange the foreground and background colors. I still don't understand why sometimes he has you paint with white to expose something and other times it is with black. Apparently, white allows an image from a layer below to pass while black blocks it, but Kelby doesn't explain that.

I think that if you already had a firm understanding of layers, this book would be very useful. However, if you are trying to learn the basics about layers, this book is not adequate.

9 of 9 people found the following review helpful.
Right on the Mark
By Ryan Shapiro
Looking for a clearly written step-by-step book on how to perform the most common functions in Photoshop Elements 3.0? You've found it! The Photoshop Elements 3 Book for Digital Photographers is low on fluff and big on expanding your knowledge through practical well thought out steps.

I use both Photoshop CS (on my PC Desktop) and Photoshop Elements 3.0 (on my laptop), and I must say Scott Kelby's concise steps on how to effectively master PS Elements 3.0 for the most common corrective techiques will keep your learning curve very short. The simplistic approach presented in the book is perfect and serves as a quick, yet practical reference when you forget a step or simply want to learn somoething new.

Purchase it - it's worth every penny. If you retouch one photo for a client, that will pay for this book and then some!

1 of 1 people found the following review helpful.
Excellent straight forward guide
By Cliente de Amazon
The book is a straight forward guide. You can read it from beginning to end and quickly learn how to better take advantage of the album and photo editing features in Elements.

Understanding layers is critical to taking good advantage of the standard editor. The intuitive presentation of how to use layers and perform different photo editing functions with it is effective in this book.

If you enjoy photography as a hobby and have a decent digital camera, buying Photoshop Elements 4 and this book will give you a lot of fun and the possibility to enhance many pictures in ways you would not have thought of before.

The book is about Elements 3 and works as good for Elements 4. Elements 4 is almost identical to 3, it fixes some obvious software design and implementation defects.

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> PDF Download 3ds Max 8 Fundamentals, by Ted Boardman

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3ds Max 8 Fundamentals, by Ted Boardman

3ds Max 8 Fundamentals, by Ted Boardman



3ds Max 8 Fundamentals, by Ted Boardman

PDF Download 3ds Max 8 Fundamentals, by Ted Boardman

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3ds Max 8 Fundamentals, by Ted Boardman

What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You’ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying rationale. As you complete the exercises and tutorials in this book, you’ll discover features new in max 8 that make it an even more powerful program than before. Whether you are new to Max 8 or an old pro looking to increase your productivity, you’ll benefit from the detailed explanations of such topics as:

•    Sharing, controlling, and managing your work-in-progress assets using Asset Tracker, 3ds max 8’s new source control solution

•    Selecting, viewing, manipulating, and working with curves more easily with the improved Track View

•    Developing photorealistic characters with 3ds’s improved character development features, cloth and hair simulation tools, award-winning Reactor® physics system, and particle flow

•    Using the fast, unique Edit Poly approach to create everything from simple to complex models

•    How to best light your scenes and use materials for maximum compatibility with other applications such as Discreet Combustion in collaborative work environments

  • Sales Rank: #4306916 in Books
  • Published on: 2006-05-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.32" h x .90" w x 7.40" l, 1.55 pounds
  • Binding: Paperback
  • 398 pages

From the Back Cover
What's new in 3ds Max 8? Should I upgrade? How can 3ds Max 8 help me become more productive? Author and master trainer Ted Boardman answers all those questions and many more in the latest edition of his expert guide, 3ds Max 8 Fundamentals. You’ll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying rationale. As you complete the exercises and tutorials in this book, you’ll discover features new in max 8 that make it an even more powerful program than before. Whether you are new to Max 8 or an old pro looking to increase your productivity, you’ll benefit from the detailed explanations of such topics as:

•    Sharing, controlling, and managing your work-in-progress assets using Asset Tracker, 3ds max 8’s new source control solution

•    Selecting, viewing, manipulating, and working with curves more easily with the improved Track View

•    Developing photorealistic characters with 3ds’s improved character development features, cloth and hair simulation tools, award-winning Reactor® physics system, and particle flow

•    Using the fast, unique Edit Poly approach to create everything from simple to complex models

•    How to best light your scenes and use materials for maximum compatibility with other applications such as Discreet Combustion in collaborative work environments

About the Author
Ted Boardman is a well-known 3ds Max trainer, writer, and columnist, and is one of a dozen Authorized Discreet (now Autodesk) Training Specialists for Multimedia. Ted is an award-winning speaker at the annual Autodesk University symposium covering CAD and visualization topics and is the founder of the Boston 3D Studio User Group. He is also the author of the previous editions of this book.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Exactly what I Need - Almost !!
By John Henkel
Having used Max for some time - Fumbling through endless tutorials and Long Nights of Frustration and Success ! I Find myself as a relative intermediate user with a lack of structure and fundamental Knowledge. I can get things done my way but not necessarily the easiest or "correct" way - or the FASTEST way. Ya know what I mean ?

This book is completely rebuilding my knowledge of Max on an interesting and entertaining level. I wish it was Max 9 but the fundamentals are what its all about. The Tutorials Do work if applied as stated and I am looking forward to adding them to my portfolio.

I feel this is a must for anybody's 3dsmax library and especially a beginner as the tutorials are step by step - easy to follow and lead to an interesting conclusion.

I would give it 5 1/2 stars if was max 9 and got into Mental ray - but then thats Boardman's next book on your list and refers to the "Almost" in the title. :=)))

Thanks Ted - and a Max 9 or 10 Fundamentals book would be well received.

Johnman

1 of 1 people found the following review helpful.
A nice introduction
By game lover
As a novice user of 3ds Max, I have been very frustrated by a lot of books which claim to be for beginners, but have tutorials that are difficult to impossible for the beginning user to follow. This book, however, seems to go the extra mile when it comes to guiding the reader through the tutorials, which incidentally relate to some quite interesting compositions, such as a waterfront scene of a pier with some buildings, which hold the reader's interest because of their artistic beauty.

I am not sure whether an edition of this book for Version 9 is available yet, but from what I have seen so far, the differences are minimal and so this book is still an excellent beginner's reference even if you are using Version 9.

0 of 4 people found the following review helpful.
Not that great...
By Yumi Koizumi
Cover all basics, but in tutorial rather than reference form. Not all tutorials work due to ttypos and poor editing. Oh, and it is all Max 8.

See all 3 customer reviews...

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Selasa, 23 Desember 2014

!! PDF Ebook The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie

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The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie

The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie



The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie

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The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie

Ever since Photoshop version 2.5, The Photoshop Wow! Book has enlightened and inspired graphic designers, illustrators, and photographers around the globe. This newest edition delivers the familiar award-winning mix of explanations and step-by-step tutorials for creating both commercial and fine-art images, with a DVD-ROM full of tutorial files and other goodies. Tips and beautiful galleries distinguish this book as the most inspiring Photoshop resource around. Designed for easy reference, The Photoshop CS3/CS4 Wow! Book includes short features in which professional photographers and designers let you in on their creative secrets for quick solutions. You’ll learn the most innovative techniques for creating and enhancing images, graphics, and type.

  • Use these techniques with Photoshop CS3 and CS4; most fundamental techniques also work with Photoshop CS5
  • Use the new and improved features in Photoshop CS3 and CS4, including Smart Filters, the Quick Selection tool, the new Black & White and Vibrance adjustments, the Refine Edge command, the Clone Source panel, the Adjustments and Masks panels, and video, animation, 3D, and Analysis features in Photoshop Extended, as well as improvements to Bridge and Camera Raw
  • Build your skill with familiar Photoshop features such as blend modes, Adjustment layers, channels, filters, Actions, and Layer Styles
  • Focus attention on the subject of a photo, retouch a portrait, tint an image, or convert a color image to black-and-white
  • Bring out your inner artist with Photoshop’s sophisticated brushes and vector-drawing tools
  • Create dazzling special effects for type and graphics
  • Keep your creations organized with layers, groups, Smart Objects, and layer comps

  • Sales Rank: #269707 in Books
  • Published on: 2010-05-07
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.16" h x 1.66" w x 7.55" l, 3.42 pounds
  • Binding: Paperback
  • 800 pages

About the Author
LINNEA DAYTON, who has authored nine previous editions of the award-winning Photoshop Wow! Book, has written and edited numerous other books and articles about computer-based artmaking and is series editor of Peachpit Press’s Wow! books.

CRISTEN GILLESPIE authors her second edition of Photoshop Wow! She has contributed to other books in the Wow! series as well as the “Wow! Factor” column for Photoshop User magazine.

Most helpful customer reviews

19 of 19 people found the following review helpful.
The Best CS3/CS4 Book in Print
By Donal Jolley
When the second edition of PS WOW! came out I simply couldn't wait to drool all over the amazing work inside, and spent hours honing my skills late into the night. I wore out my early editions from heavy usage. Now the long awaited WOW! CS3/CS4 Book is everything we as designers (and students, teachers, computer geeks and people drawn to shiny objects) have come to expect. From the beginning of the book to the end there are many tricks, step-by-step demonstrations, and great explanations of both difficult and easy concepts.

The predecessor to this volume has been used heavily in classrooms all over the world and in several languages, and this one should see just as much use as it's simply the premiere book in its class. Dayton and Gillespie have carefully sorted through each exercise as well as writing a lot of new material to make sure the updates of Adobe's developers have all been perfectly covered.

The WOW! book doesn't just tell you how to make Layers; it gives you multitudes of ways to leverage them. It doesn't simply talk about type; it provides tricks and tips used by the best designers in the world to get the most out of the powerful tools PS offers. Channels, Brushes, Groups, 3D, Styles, Actions, Video and far more things than any one Photoshop user ever will get into are covered in great detail. Chances are that if it's a trick that's not here you'll have trouble getting your hands in greater detail anywhere.

For those who are concerned about the lack of CS5 materials in the book, and it's a valid concern, nothing in the book is now outdated other than some of the screen shots of the tool palette. Everything that is in CS3/4 is also in CS5, so the material is completely relevant. The most interesting new items for most users are some selection and editing tools, and some of the more artistic users will get excited about some of the artistic brushwork that is now possible. Those are all well explained within the application itself, and while they are kind of neat the lack of those few items shouldn't make anyone feel less inclined towards this edition.

After all... there's -nothing- else like The Photoshop CS3/CS4 WOW! Book in existence.

-------------

And for the three-star and one-star reviewers, one of whom merely noted CS5 was out but didn't actually look at this book before his "review," I don't think I could be convinced to disagree with your assessment more than I already do. Perhaps I'm not understanding your concern, but the WOW! series has never been strictly for beginners, it has hundreds of pages of meticulous step-by-step instruction and nothing about CS5 makes this book incorrect about a single method. I just don't get your reviews at all - they're like you put the review on the wrong book's page!

8 of 8 people found the following review helpful.
This book will WOW you!
By Pam R
The second I opened it I understood why it was called the WOW book. It's the most information packed publication on Adobe's Photoshop that I have seen. My first reaction was "Yikes! Information overload." Once I calmed down and took a closer look at how the sections were structured, working through it became much easier than I originally thought.

I found the whole book valuable on many levels. The first four chapters of the book are devoted to Photoshop basics and start out with how Photoshop thinks. Although I thought I was past the beginner stage, I learned quite a bit there. There are both "Quick" sections which are short and informative and "Find Out More" boxes that lead to extensive information. When I stayed focused on a section, I was able to study in depth. Other times I would jump from one topic to the next and end up far from the original subject but that was fun too. It was very similar to surfing the web. When actually working on my photos it was easy to skip around to find exactly what I needed.

The tutorial files were clearly written and easy to apply to my own work and there are lots of full color images and shots of Photoshop tool panels which are great for visual learners. The companion DVD that comes with the book not only contains lesson files but also a wealth of goodies like presets, actions, patterns and textures. That in itself was worth the price of the book.

Whether you want to learn Photoshop in depth or just have a great reference book to grab when you need help, I highly recommend the Photoshop CS3/CS4WOW Book.

5 of 5 people found the following review helpful.
Comes with a DVD-ROM and packs in hundreds of tutorial files, gradients, custom tools and more
By Midwest Book Review
The Photoshop WOW! Book comes with a DVD-ROM and packs in hundreds of tutorial files, gradients, custom tools and more, providing a strong accompaniment to the latest Photoshop CS3, CS4 and CS5 developments. It reviews all the new and improved features, covers all the basics of building skills with familiar Photoshop features, and teaches how to create amazing special effects. If only one Photoshop 'bible' were to be included in a lending library, this should be a top pick!

See all 28 customer reviews...

The Photoshop CS3/CS4 Wow! Book (8th Edition), by Linnea Dayton, Cristen Gillespie PDF
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