Rabu, 26 Agustus 2015

** Download PDF Do the Math Workbook for Elementary Algebra, by Michael Sullivan III, Katherine R. Struve, Janet Mazzarella

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The Do the Math Workbook offers a collection of 5-Minute Warm-Up exercises, Guided Practice exercises, and Do the Math exercises for each section in the text. These worksheets can be used as in-class assignments, as an in-lab study assignment or for homework.

  • Sales Rank: #3457502 in Books
  • Published on: 2009-01-08
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.70" h x 1.00" w x 8.40" l, 1.85 pounds
  • Binding: Paperback
  • 432 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
Good book
By Sammiie
Good book if you're taking fundamental Algebra. Not much to say about it; its not like you'd buy it if you didnt need it for class - but it works with you to understand the math problems.

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Selasa, 25 Agustus 2015

** Ebook Download Using and Understanding Mathematics: A Quantitative Reasoning Approach, by Jeffrey Bennett, William L. Briggs

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With all of the topics needed to fulfil a general education requirement, this text, one of the few for the emerging Quantitative Literacy/Quantitative Reasoning Course, helps to reduce mathematical anxiety and focuses on the practicality of mathematics in college, career and life.

  • Sales Rank: #602538 in Books
  • Published on: 2004-02-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.18" h x 1.33" w x 8.52" l, 3.86 pounds
  • Binding: Hardcover
  • 800 pages

About the Author

Jeffrey O. Bennett's academic home is the University of Colorado at Boulder, where he has been teaching on and off since 1983 and from which he received his Ph.D. in Astrophysics in 1987. During this time, he's taught more than 50 college courses in subjects including mathematics, astronomy, physics, environmental science, and science education. He began work on Using and Understanding Mathematics because he is particularly interested in helping students overcome difficulties with mathematics. For similar reasons, he has recently completed a textbook for introductory astronomy (The Cosmic Perspective, with M. Donahue, N. Schneider, and G.M. Voit, Addison Wesley Longman, 1999).

He is also working on several books about mathematics and science for the general public. In addition, he is now working on science books for children. Jeff is perhaps best known for his role in creating the Voyage Scale Model Solar System on the National Mall in Washington, DC (opening October 2001); he proposed the project and worked on the team that developed it as a collaborative effort between the Challenger Center for Space Science Education, the Smithsonian Institution, and NASA.

When not working, he enjoys participating in masters swimming and hiking the trails of Boulder, Colorado, with his family.

William L. Briggs has been on the mathematics faculty at the University of Colorado at Denver for 17 years. He teaches throughout the undergraduate and graduate curriculum with a special interest in teaching mathematical modeling as it applies to problems in biology and medicine. He developed the quantitative reasoning course for liberal arts students at CU-Denver supported by the textbook Using and Understanding Mathematics, which he co-authored with Jeff Bennett. He has written two other tutorial monographs, The Multigrid Tutorial and The DFT: An Owner's Manual for the Discrete Fourier Transform.

He is a University of Colorado President's Teaching Scholar, an Outstanding Teacher awardee of the Rocky Mountain Section of the MAA, and the recipient of a Fulbright Fellowship to Ireland. Bill lives with his wife, Julie, his daughter, Katie, and two dogs, Midnight and Seamus, in Boulder, Colorado. He loves to bake bread, as well as run trails and rock climb in the mountains near his home.

Most helpful customer reviews

1 of 1 people found the following review helpful.
While I don't love math or school
By Nathan Tolman
While I don't love math or school, the book came and was in great shape, I am able to use it as need and will send it back when my class is done. I feel this is a great win/win as I don't have to try to sell it or hold on to an insanely expensive college book. :)

0 of 0 people found the following review helpful.
Just what I needed, more math!
By James Olney
Great, exactly what I expected and needed for my math course. The approach is different and refreshing. I don't like math, but this is more interesting.
There was a little confusion on the shipping, but when I called Amazon they were very kind and helped me to get one-day shipping so I could start using it for my fast paced summer course.

0 of 0 people found the following review helpful.
it's a math book, and if you are taking ...
By jay
it's a math book, and if you are taking a class, this may be the required reading for YOU! If not, get your kicks, and exercise your mind with math, math. math, and more mat..

example... If Susan has 2 apples and Johnny has 5 oranges....

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^ Download PDF Middlesbrough, Darlington & Hartlepool (OS Landranger Active Map), by Ordnance Survey

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The OS Landranger Active Map series covers Great Britain with 204 detailed maps, perfect for day trips and short breaks. Tough, durable and weatherproof, covered in a lightweight protective plastic coating that can be written on, so that your favourite routes can be easily highlighted. Each map provides all the information you need to get to know your local area and includes places of interest, tourist information, picnic areas and camp sites, plus Rights of Way information for England and Wales. OS Landranger Active now includes a digital version of the paper map, accessed through the OS smartphone app, OS Maps.

  • Published on: 2016-02-24
  • Format: Folded Map
  • Original language: English
  • Dimensions: 5.47" h x .83" w x 9.06" l, .84 pounds
  • Binding: Map

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Senin, 24 Agustus 2015

>> Fee Download Adobe After Effects CS3 Professional Studio Techniques, by Mark Christiansen

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This is the only book in the After Effects market to focus exclusively on the creation of visual effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Readers will learn how to put After Effects to work to create the shots they need. Users who are comfortable with After Effects will find a helpful review of After Effects fundamentals--managing footage, viewing and editing layers, animating type, and more--so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing: color matching, keying, rotoscoping, motion tracking, and emulating the camera. The final section of the book delves into creative explorations, demonstrating actual effects that readers might want to re-create. Readers will also find comprehensive coverage of all that's new in this upgrade. Throughout the book, beautiful full-color examples demonstrate what's possible, while the companion DVD offers plenty of sample footage and dozens of demos of the most useful After Effects plug-ins. .

  • Sales Rank: #1718879 in Books
  • Published on: 2007-11-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.12" h x .88" w x 7.36" l, 2.10 pounds
  • Binding: Paperback
  • 480 pages

About the Author
Mark Christiansen designs, directs and teaches about video and computer graphics for films, television, and live events. Working at the renowned special effects studio, The Orphanage, he has created shots for numerous Hollywood films. Mark has also directed, produced, and designed live-event videos and created graphics for television documentaries.

Mark has done extensive work directly with the After Effects development team on documentation and training, and has also created popular training classes on After Effects for fxphd.com In addition to two previous editions of this book, he wrote After Effects 5.5 Magic (with co-author Nathan Moody). He has spoken at SIGGRAPH and NAB and blogs at http://flowseeker.com

Most helpful customer reviews

30 of 30 people found the following review helpful.
This should be included with After Effects
By Sean Kennedy
If you are interested in doing visual effects for any level of filmmaking, then you absolutely should have this book. After Effects has been used on everything from the smallest home movie to the biggest blockbuster motion picture, and Mark shows you how to get the absolute most out of the program.

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1 of 1 people found the following review helpful.
Great Book!
By Will Thomas
Adobe After Effects CS3 gives a lot of info that can really help jumpstart your After Effects questions that Have previouslly been unanwered. I've always wanted to get this book,and I'm glad that I've got it now. I recoommend this book to anyone who needs to further their chops with After Effects.

2 of 5 people found the following review helpful.
Great book but no DVD included
By V. Kilvert
Just got it today and it looks great. Weird thing is, its advertised here on Amazon and everywhere else I looked as including a DVD - my copy has no DVD included and I bought it new. Have contacted the seller but as yet no answer. Will update as things change.

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Jumat, 21 Agustus 2015

~~ Free PDF Intermediate Algebra, A La Carte Plus (5th Edition), by Elayn Martin-Gay

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Intermediate Algebra, A La Carte Plus (5th Edition), by Elayn Martin-Gay

  • Sales Rank: #4454142 in Books
  • Published on: 2008-08-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.80" h x 1.10" w x 8.40" l, 3.75 pounds
  • Binding: Loose Leaf
  • 696 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Matched course
By JW
I needed this book for school. It was what I needed and I was able to get it at the best price I could find online. If I ever needed another math product I would buy it here

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Kamis, 20 Agustus 2015

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Readers will get more out of Elementary and Intermediate Algebra through George Woodbury's concise narrative and focused topic flow. By writing this text from the ground up as a single textbook, George has reduced the amount of overlap typically found in these courses and focused instead on providing more exercises and applications. As a result, readers will be better prepared for higher-level mathematics courses.

 

Review of Real Numbers; Linear Equations; Graphing Linear Equations; Systems of Equations; Exponents and Polynomials; Factoring and Quadratic Equations; Rational Expressions and Equations; Transition; Radical Expressions and Equations; Quadratic Equations; Functions; Logarithmic and Exponential Functions; Conic Sections; Sequences, Series, and the Binomial Theorem

 

For all readers interested in elementary and intermediate algebra.

  • Sales Rank: #7563293 in Books
  • Published on: 2006-07-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .0" h x .0" w x .0" l, .0 pounds
  • Binding: Paperback

Most helpful customer reviews

1 of 1 people found the following review helpful.
Math made easy and convenient!
By Michelle Ben Fraj
I needed this book to review algebra for a course in statics. It had been way too many years and I needed to brush up. The book is easy to navigate and even comes in an online edition which, I loved so I didn't have to lug it all around with me. Algebra isn't the most exciting subject but if you need this book for a class or to refresh your algebraic skills, I recommend this one.

0 of 0 people found the following review helpful.
One Star
By ESMERALDA COVINGTON
Advertised as a access card package. It only came with the book.

0 of 0 people found the following review helpful.
Four Stars
By Anthony
Quality of the book was better than description.

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The Flip Mino Pocket Guide, by Christopher Breen

The Flip Mino and MinoHD are the best-selling family of affordable and simple-to-use digital camcorders in the U.S. Since its launch in 2007, Flip Video has sold over 1.5 million camcorders. The Flip MinoHD is the world's smallest high definition camcorder at just over three oz. The MinoHD records up to 60 minutes of HD video and comes along with FlipShare software --this software allows Flip owners to plug the camcorder's signature flip-out USB arm into any computer for easy drag-and-drop video organizing, editing and sharing on YouTube, MySpace, AOL Video or via email.

Loaded with plenty of tips and techniques, the Flip mino Pocket Guide shows readers how to effectively capture video and organize and edit the footage for optimal playback. All Flip models are covered including Flip Mino, Flip MinoHD, Flip Ultra, and Flip Video.

  • Sales Rank: #3600140 in Books
  • Published on: 2009-06-12
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.92" h x .42" w x 5.02" l, .38 pounds
  • Binding: Paperback
  • 192 pages

Most helpful customer reviews

0 of 0 people found the following review helpful.
Handy
By James L. Nelson
I keep this with my Flip Mino to remind me of camera use. This is somewhat useful since I do not use the camera often.

1 of 6 people found the following review helpful.
Terrific Buy
By Paul L. Wright
The price was more than fair. The pix are really excellant, surprizingly so. Camera slips easily into your pocket. I recommend it.

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Selasa, 18 Agustus 2015

^^ Free Ebook Adobe Premiere Pro 2.0 Studio Techniques, by Jacob Rosenberg

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Adobe Premiere Pro 2.0 Studio Techniques, by Jacob Rosenberg

Ready to discover not just the how, but also the why behind some of the
most powerful features in Premiere Pro? In Adobe Premiere Pro 2.0 Studio
Techniques, author Jacob Rosenberg goes beyond conventional stepby-
step instruction to give you a real-world perspective on editing with
Premiere Pro. Using Jacob’s fi lm footage or your own, you’ll learn to
deliver professional-quality results. Whether you’re looking for advice on
editing, effects, titles, or working with audio, this easy-to-read guide will
help you add more punch to your productions.

• New features in Premiere Pro 2.0: Native HD support, native HDV
editing, 24P/24PA support, DVD authoring from the timeline, expedited
reviewing with Adobe Clip Notes—it’s all here. Find out how Premiere
Pro has been improved, what’s been added, and how to use new
features.
• Working fundamentals: From capturing video to assembling your
project to the new, panel-based user interface, get an under-the-hood
understanding of this powerful application.
• Advanced techniques: Through hands-on lessons, learn the ins
and outs of color correction, color matching, multiple-camera editing,
dynamic photomontages, titling, audio and video effects, sound mixing,
professional workflows for feature films and HD productions, and more.
• Companion DVD: You’ll fi nd extra chapters and bonus reference
material to read, video tutorials to watch, media fi les to use with the
book’s lessons, tryout versions of Adobe Premiere Pro 2.0 and Adobe
Audition 2.0, and indispensable plug-ins to install.

Jacob Rosenberg is a Los Angeles–based
independent filmmaker who has directed
nationally broadcast commercials, music
videos for such groups as the Baha Men, and
several short films. Recently, Jacob has worked
as a post-production supervisor on a number
of feature films that used high-definition video
as their digital intermediate format. A current
member of the Adobe Premiere development
team, and the featured instructor for Premiere
Pro on the highly acclaimed Total Training
Instructional DVD series, Jacob continues to
raise the bar by creating new workflows and
educating others about them. From IBC in
Amsterdam to NAB in Las Vegas, Jacob
teaches classes around the world on using
Premiere Pro and other Adobe products.

“With this book and Adobe
Premiere Pro, you’ll have all the
tools you need to create your own
professional-quality movies and
videos. Jacob shows you how to
think like a filmmaker, get the job
done, and understand the creative
process from start to finish.”
—Steven Warner
Director of Engineering, Adobe Systems Inc.

“Jacob has tirelessly advanced the
art of filmmaking with Premiere’s
ever-expanding functionality, and
his book demonstrates the depth
and breadth of his creative artistry
and technical know-how.”
—Rob Legato
Film director and Academy-Award-winning
Visual Effects Supervisor for Titanic 

  • Sales Rank: #2484199 in Books
  • Published on: 2006-06-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x 1.09" w x 7.38" l, 2.57 pounds
  • Binding: Paperback
  • 624 pages

About the Author
Los Angeles-based filmmaker and Premiere expert Jacob Rosenberg has worked closely with Adobe's software development team for the past eight years. He is also the sole featured instructor on a Premiere training DVD that's part of the acclaimed Total Training instructional series. In addition to directing commercials, music videos, and short films, Jacob teaches classes about editing with Premiere all over the world.

Most helpful customer reviews

8 of 10 people found the following review helpful.
Buy this book!
By Scott
OK, let me cut right to it. I am a very picky student. Having worked as a technical training I expect a lot out of training materials.

A few, but not all, or my expectations are:

* A logical flow from lesson to lesson

* Clear and concise explanations

* Real-work applications

* The trainer demonstrating he/she is not only a subject matter expert, but also a great teacher."

* To have fun and get inspired!

* Lot and lots of value for my money

* Well edited materials

I think the Adobe Press series is great at this, and the shining example in the series at the moment is Premiere Pro 2.0 Studio Techniques by Jacob Rosenberg.

If this sounds like a plug for the author you're right. His materials have gotten me up and running faster than any other training tools I have come across. Honestly.

Trust me when I say if you are using (or plan to use) Premiere you want this book on your shelf. (note: you should also get the Total Training DVD series Jacob hosts. I used 1.5 while learning on 2 and it was great. I know the new version must be even better.

OK, don't trust me. Go to the store and flip through this book. I would bet money you will buy it.

3 of 4 people found the following review helpful.
Jacob does it again!
By Larry Schutte
This new user guide for Premiere Pro 2.0 is a must-have for editors using the Adobe products. Jacob explains in clear detail every button, setting and feature so you know exactly what's going on. The extra chapters on DVD authoring and encoding HD are especially "juicy"! The bonus included DVD with samples is also very valuable as you work through the tutorials. As a long-time user of Premiere, this newest effort by Jacob has my highest recommendation. Larry Schutte

0 of 0 people found the following review helpful.
Can't get a better deal.
By John Tyler
The book was one penny! Yea, who wants an out-of-date book on Premiere 2.0? ME! Just paid small postage and book came in great shape with the bonus CD in the back. Good vendor and glad to do business with them.

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Adobe Photoshop Elements 8 marries sophisticated capabilities with a user-friendly interface. That's why it's a good choice for just about anyone who wants to enhance and improve their photos. This pocket guide offers a quick introduction to Elements 8 and acts as a handy reference. Both Mac and Windows versions are covered along with new features such as People Recognition, Auto-Analyzer, any-size photo recomposition, one-step color and lighting adjustments, multiple computer photo library synchronization, and more. Other sections include common editing tasks, quick fixes, managing images in Organizer (Windows) and Bridge (Mac), and saving and sharing photos.

  • Sales Rank: #2813847 in Books
  • Published on: 2009-11-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.98" h x .44" w x 4.94" l, .42 pounds
  • Binding: Paperback
  • 216 pages

About the Author
Brie Gyncild aims to make technical information accessible to those who need it. She's written books on many Adobe applications, including Adobe Photoshop, Adobe InDesign, and Adobe After Effects. Brie lives in Seattle with her partner, their cats, and an overgrown garden.

Most helpful customer reviews

8 of 10 people found the following review helpful.
Great gift!!
By Peter J. Firth
I purchased this title for a good friend to go along with the actual program........ she has told me the book has been a great addition to her learning of Photoshop Elements 8 and that she feels she is much further along in using the program than if she hadn't had this to reference to.

0 of 0 people found the following review helpful.
One Star
By rowdyrat53
it sucks

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Minggu, 16 Agustus 2015

^^ Free PDF Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann

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Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann

Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann



Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann

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Innovation Games: Creating Breakthrough Products Through Collaborative Play, by Luke Hohmann

Innovation Through Understandingsm

 

The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires.

 

You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start.

  • Learn how your customers define success
  • Discover what customers don’t like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers’ operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers’ experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features

Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

  • Sales Rank: #35676 in Books
  • Published on: 2006-09-07
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x .70" w x 7.90" l, .84 pounds
  • Binding: Paperback
  • 192 pages

From the Back Cover
Innovation Through Understandingsm The toughest part of innovation? "Accurately predicting what customers want, need, and will pay for." Even if you ask them, they often can't explain what they want. Now, there's a breakthrough solution: "Innovation Games." Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers' "true, hidden" needs and desires. You'll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and "deliver the right solutions, right from the start."

  • Learn how your customers define success
  • Discover what customers don't like about your offerings
  • Uncover unspoken needs and breakthrough opportunities
  • Understand where your offerings fit into your customers' operations
  • Clarify exactly how and when customers will use your product or service
  • Deliver the right new features, and make better strategy decisions
  • Increase empathy for the customers' experience within your organization
  • Improve the effectiveness of the sales and service organizations
  • Identify your most effective marketing messages and sellable features
"Innovation Games" will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

About the Author

Luke Hohmann is the founder and CEO of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting firm. Luke is also the author of Beyond Software Architecture: Creating and Sustaining Winning Solutions and Journey of the Software Professional: A Sociology of Software Development. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E in computer science and engineering from the University of Michigan. While at Michigan he studied cognitive psychology and organizational behavior in addition to data structures and artificial intelligence. He is a former National Junior Pairs Figure Skating Champion and American College of Sports Medicine certified aerobics instructor. A member of the PDMA, ACM, and IEEE, in his spare time he enjoys roughhousing with his four kids, his wife’s cooking, and long runs in the Santa Cruz mountains (because he really does enjoy his wife’s cooking).

Excerpt. © Reprinted by permission. All rights reserved.
Preface Preface

Innovation Games are fun ways to collaborate with your customers to better understand their needs. You can use them to discover new business opportunities, drive strategy and product road map decisions, improve the effectiveness of sales and service organizations, fine-tune marketing messages, and create more intimate, durable relationships with your customers. You can also use them to better understand the people that you care about the most, from your family and friends to close business colleagues. To illustrate, here are ways some companies and people have used Innovation Games:

Figure 0.1 Innovation Games can be used to accomplish many kinds ofgoals.

Understanding complex product relationships—When Wyse Technologies, Inc. wanted to gain a better understanding of how their customers perceived the business and technical relationships between the products and services provided by Wyse and those provided by other technology providers, they played Spider Web with a select group of customers at their Customer Advisory Board meeting.

Understanding product evolution—Rally Software Development had a more focused objective: they wanted specific feedback on how to prioritize features in upcoming product releases. After considering Buy a Feature, 20/20 Vision, and Prune the Product Tree, three games that help prioritize features, they ultimately chose Prune the Product Tree as the game that allowed them to best capture customer feedback on their development plans.

Understanding sales needs—QUALCOMM used Product Box in an internal sales training exercise to identify critical customer success factors and relate these to product benefits. Another company, Ticketmaster, used Buy a Feature in an internal sales meeting to prioritize the features that the sales team felt would help them accomplish their objectives.

Identifying areas for improvement—Aladdin Knowledge Systems, Inc., QUALCOMM, and Precision Quality Software have all used Speed Boat to identify key areas for improvement in their product and service offerings.

Prioritizing market needs—Emerson Climate Technologies provides the Intelligent Store, a broad and comprehensive architecture that combines unique equipment, software, and services to solve food safety, energy management, and facilities management needs. Emerson used Spider Web, Speed Boat, and 20/20 Vision at their 2006 Technology Advisory Council meeting to better understand market needs relative to all aspects of the Intelligent Store.

Understanding hidden desires—Andre Gous's stepdaughter Karen was having trouble finding just the right used car. Andre runs Precision Quality Software and is a recognized expert on various software requirements engineering techniques. Andre tried using traditional requirements engineering to help her clarify her objectives. Unfortunately, after 45 minutes, they were no closer to the goal of defining her ideal car, and Karen was starting to become a little frustrated with the process. Andre tried Product Box, and in short order they had identified exactly what Karen was looking for in her "new" used car (you can read the entire story at the Innovation Games forum, http://www.innovationgames.com).

Figure 0.2 With a little imagination, Innovation Games can be used in countless situations.

Creating strategic plans—SDForum is the leading Silicon Valley not-for-profit organization providing an unbiased source of information and insight to the technology community for 20 years. Laura Merling, Executive Director of SDForum, used Remember the Future to create a five-year vision for how their organization will evolve to meet the needs of new technology entrepreneurs in Silicon Valley and around the world.

These stories illustrate the broad range in which people like you, for professional and personal reasons, are using Innovation Games. You can use Innovation Games to accomplish these and other goals. If you use these games, you'll come to understand what your customers really want. You'll have fun doing it. Perhaps more importantly, they'll have fun doing it. Armed with this understanding, you'll be able to create the breakthrough innovative products that are the foundation of lasting success. This book will show you how.

How This Book Is Organized

This book is organized into three parts.

Part One: The Why and the How of Innovation Games

Part One provides a comprehensive overview of Innovation Games. Starting with why you might want to play them in the first place, it will cover some of the different ways in which you can use the games and answer some of the common questions we get from people who are considering the games. Part One describes an easy-to-use process for selecting, planning, playing, and postprocessing the results of a game in ways that benefit you and your customers. This process has been used successfully in many games. At the end of Part One you'll have the foundation you need to move forward with one or more specific games.

Part Two: The Games

In Part Two you'll learn the details about each game, from "what makes the game work" to specific advice on planning, playing, and postprocessing the results. It is helpful to start by briefly skimming each game, making notes on how you might apply it. You'll probably find that one or two games catch your eye more than the others. This is not an accident; these are the games most likely to help you address your most pressing concerns. Go back to these games and carefully read each one in detail. When you're finished, you should have a good understanding of how these games can meet your needs and how to modify the general process described in Part One to put them in action. Along the way, by reading about how other companies have used them, you'll gain insight and inspiration about how you can apply these games.

Part Three: Tools and Templates

Part Three is designed to help you use Innovation Games by providing you with a variety of tools and templates to plan, play, and process the results of a game. It includes such things as sample invitation letters, general materials and supply checklists, advice on preparing event venues and facilitating the games, and frequently asked questions.

Forum for Readers, Game Players, and Facilitators

In addition to this book, the people who use Innovation Games have found creative ways to extend them and are sharing their experiences with others at http://www.innovationgames.com. I invite you to join this community, share your own experiences, and provide help and encouragement to others. Most of all, have fun with what follows.

Luke Hohmann
Founder and CEO
Enthiosys, Inc.
lhohmann@enthiosys.com

The Artwork

The artwork for the games was created by Brent Rosenquist. Brent has worked with me for a number of years in a variety of roles: developer, user interface designer, and graphic artist, to name just a few. He worked with Rhett Guthrie to design the cover art for my first book, Journey of the Software Professional: A Sociology of Software Development. He is an exceptionally accomplished software developer, a great artist, and a wonderful friend. I hope you like the art as much as I do.

The artwork used to describe how to play the games was created by Eliel Johnson. I met Eliel at the dcamp unconference, where he created one the most beautiful product boxes I've ever seen. I later learned that Eliel is an accomplished artist and user experience architect, with more than 10 years of experience working with Fortune 500 clients in the United States and Europe. He is a firm believer in a user-centered approach to design, and his passion about all aspects of innovation made him a natural choice to create the images you see in the book. You can learn more about Eliel at http://www.elieljohnson.com.

—Luke Hohmann


Most helpful customer reviews

25 of 38 people found the following review helpful.
Save Your Money: Book is Just a Long Infomercial for the Author
By ksrp
Most of the content of this book belongs in sales brochure not a book. A large proportion of this book is a long, overblown ad for the author's services.

Some of the ideas, while creative, are just repackaging of many well-known and established techniques.

In addition, there is one reality the author ignores. The exercises are not going to work well with "average," everyday people. They require a degree of creativity and acumen that quite honestly, most people (including very well-educated ones) just do not possess. I work in this industry everyday and if there is one thing I've learned it is most individuals are much better reacting to ideas than creating them.

8 of 8 people found the following review helpful.
Very useful, varied and practical
By Alexander Muir
I run user experience research for one of the big tech firms in Seattle. I've been using this book recently to bring some more creativity and variety to the activities we do in our studies. I've found the games are really practical, and there is just-enough material on each to get going. So I'd definitely recommend it.

However, if someone isn't already familiar with running games like this, then they may need quite a bit of practice first. Since, the actual instructions are only part of the story: setting the right mood in the room is important, as is one's manner as a facilitator. The best way of learning this is practice, and working with someone who is already good at this and learning from them. Yet, as book go, there is another book I recommend on the subject: Moderating to the Max, and the Culture Code.

2 of 2 people found the following review helpful.
Better Understand Your Customer and Discover Great Products
By John Gibbon
It isn't the job of your customer to translate their needs into your product offerings. Of course, everyone says you just need to listen to your customer, but no one says how. In "Innovation Games" Luke Hohmann describes 12 games you can play to help you better understand your customers' needs and help you discover great products.

In part I, Luke first provides an overview for understanding and implementing innovation games. He then discusses the process from selecting the game to interpreting the results.

In part 2, twelve separate games are described which can help you understand one or more of the following:
- Unmet and/or idealized market needs
- Products and services usage and relationships
- Product and service functionality
- How to shape your product for the future

Finally, in part 3 tools and templates are provided to help you quickly start playing innovation games with your customers.

In a world where the mantras of "innovate" and "listen to your customer" prevail, Luke Hohmann gives you usable tools to help you do just that.

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