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^ Download PDF Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

Download PDF Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

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Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez



Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

Download PDF Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

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Real World Scanning and Halftones (3rd Edition), by David Blatner, Glenn Fleishman, Steve Roth, Conrad Chavez

With the advent of desktop publishing came the democratization of graphic design. Which means that these days, with the right equipment, just about anyone can produce graphically sophisticated documents--or clumsy ill-conceived messes. To make sure you end up with the former, you need this comprehensive guide! Realizing that many of today's desktop publishers come to the task with no formal design or graphics training, authors David Blatner, Glenn Fleishman, Steve Roth, and Conrad Chavez, detail both the theory and practice of producing top-notch scans and halftones. Through tips, techniques, step-by-step instructions, and real-world examples, you'll learn how to scan, sharpen, and output your images as well as how to correct color and tone. Throughout, the emphasis is on not just how to perform a given task but why it makes sense to do so in a certain way. Filled with sure-fire techniques and practical discussions of today's software and hardware, when it comes to halftones and scans, this guide covers it all!

  • Sales Rank: #1842404 in Books
  • Published on: 2004-04-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.34" h x .63" w x 7.36" l, 1.53 pounds
  • Binding: Paperback
  • 352 pages

Amazon.com Review
This highly useful, detailed guide helps desktop-publishing and other design professionals produce the best possible scans and halftones from their images. The first section focuses on scanning, first featuring explanations of such terms as spi (samples per inch), bit depth, optical and interpolated resolution, and dynamic range. The authors even advise you on buying and cleaning scanners. Next they detail the elements of good scans and how to fix less-than-perfect ones, helping you figure out what sort of file formats and resolutions to use in your work, how to do tonal and color corrections, and how to sharpen and compress images. Finally, the discussion turns to Web and printer output and to OCR technology and PhotoCD images.

The section on halftones teaches you how to produce decent halftone images, first by explaining how halftones work and then by explaining such issues as frequency, gray levels, spot variation, spot gain, spot shapes, and the role of printers and software in creating halftones. There's also a discussion of stochastic screening and how to create blends and reduce moiré and other patterns. The last chapters here help you fine-tune your halftone settings and learn a bit about PostScript operators for halftones and scanning.

The third and last section focuses on using image applications to work with scans, tonal and color corrections, and halftones. This discussion includes Adobe Photoshop, Micrografx Picture Publisher, Corel Photo-Paint, Ulead PhotoImpact, Equilibrium's DeBabelizer, Adobe Illustrator, Macromedia FreeHand, CorelDRAW, Adobe PageMaker, and QuarkXPress. The authors also look at a few scanning applications and offer tips on using them.

Throughout the book the authors provide plenty of images and screen shots to illustrate their points, and a full-color section helps bring some of these examples to life. There's lots of technical discussion, but since each chapter builds on the previous ones and the basic terminology is put forth clearly, you can leave off wherever you wish and still have a lot of new knowledge to apply to your scans and halftones. --Kathleen Caster

Review
"Editor's Pick! Here's the book we've all been waiting for! You read about the original edition of this book several years ago when it brought sage advice on producing top-notch scans and halftones....They're back! Now the three best-known experts in desktop publishing bring you the latest and greatest in the world of making your scans kick butt!" -- The Design and Publishing Center

"I must tell you that your book is the easiest to understand on the subject." -- Jennifer H.

"It's a real pleasure to find something so well written. I think you people may have written 'the' standard reference! Your clarity of expression and technical precision is wonderful....I couldn't put it down because it reads so well." - -- Robert B.

"One of the best technical books I've ever read!" -- Jeffrey R.

"Thanks again for your fantastic book. Clear writing, logically layed out, and just what the doctor ordered for someone like me." -- Andy F.

"Wow! A very worthy successor to a great classic. This book is simply a 'must-have' for anyone doing any kind of commercial reproduction work." -- Wayne Fulton, author of "a few tips on scanning" book and Web site

"[This] is one of those books which seldom makes it back to the bookshelf, it's always on a desk." -- Format Newsletter

Newly revised and updated for the modern era, Real World Scanning and Halftones, Second Edition is better than everand that's good! David Blatner, Glenn Fleishman and Steve Roth have taken a great book and made it even better. When Real World Scanning and Halftones (the first edition) was published back in 1993, it was focused primarily on scanning and printing grayscale images, since at that time there weren't that many people doing a lot of color work on the desktop. Nowadays, of course, just about every color image you see in print (and all you see online) has been processed digitally -- and probably in Photoshop. So the Second Edition covers desktop color in much more detail, as well as adding sections on web graphics, output to todays color printers, stochastic screening, and other contemporary technologies.

The materials covered address the things that every Photoshop user (and everyone else working with digital images) needs to know. That includes some things that you would expect, plus some welcome surprises: for example, how to get decent output from today's inexpensive inkjet printersthis is information which you will be hard-pressed to find elsewhere; most neophytes who buy a non-PostScript inkjet printer (can you say Epson?) don't realize that they're not based on the traditional CMYK print model.....but 100 years of printing technologies -- as well as the digital advances of more recent years -- typically assume that you are printing to a CMYK device. So if you've got an RGB printer, or something that uses it very own proprietary six-color process (can you say Epson?), in some respects you are in deep, uncharted waters, where many things that are usually taken for granted may no longer apply. You'll find useful information on this and other modern digital conundrums in this book.

The material covered applies to anyone working with digital images -- and if you're working in Photoshop, that's you, regardless of whether you use a Mac or a Wintel PC. There's no CD, but the book does have an associated web site. Real World Scanning and Halftones, Second Edition is an invaluable resource that will help you understand and take control of your digital images, from input, through your adjustments, to your final output. If you own a scanner and you want to get good output, this is a book you'll want to have. In fact, nobody should be allowed to walk out of a computer store with a scanner under their arm without a copy of Real World Scanning and Halftones, Second Edition to go along with it.

-- Copyright 1998 David Herman. Review originally appeared on the PhotoBooks site, the definitive resource for review of books relating to and about Adobe Photoshop.

From the Back Cover

With the advent of desktop publishing came the democratization of graphic design. Which means that these days, with the right equipment, just about anyone can produce graphically sophisticated documents--or clumsy ill-conceived messes. To make sure you end up with the former, you need this comprehensive guide! Realizing that many of today's desktop publishers come to the task with no formal design or graphics training, authors David Blatner, Glenn Fleishman, Steve Roth, and Conrad Chavez, detail both the theory and practice of producing top-notch scans and halftones. Through tips, techniques, step-by-step instructions, and real-world examples, you'll learn how to scan, sharpen, and output your images as well as how to correct color and tone. Throughout, the emphasis is on not just how to perform a given task but why it makes sense to do so in a certain way. Filled with sure-fire techniques and practical discussions of today's software and hardware, when it comes to halftones and scans, this guide covers it all!

Most helpful customer reviews

0 of 0 people found the following review helpful.
I'd call this a "Try it."
By Crypto
Frequently, I find that I have to buy books that are overly technical for my purposes in order to get all the info I want. This book suits me, (though it may not suit the needs of a graphics profession). There are no buyer's guides to specific models of scanners here. However, there is a lot of detail about how scanners, scanning software and graphics programs work. The authors provide such arcana as the formula for determining what size a scanned image will be (depending on the options you pick) and goodies like this. There is info on file formats, compression, how to choose resolution and what influences the outcome of scans and how to correct the result. There is also a lot of information most applicable to professional print work, for which I have no particular use, except that info of this type helps to fill out my picture of how digital imaging works. If you want suggestions for scanning projects to do with your kids, look elsewhere, but if you're interested in the theory of scanners I would recommend this book. I'll also mention that, in my view, the writing is clear and well-organized and if I occasionally must pause to consider it's only because the material requires a little thought. This is not rocket science, but neither is it Sponge Bob and the authors treat it accordingly.

0 of 0 people found the following review helpful.
Provides good explanation of much of the terminology that gets thrown ...
By Woodcarver
While some of this is a bit dated, the meat of it is not. This is helpful not only for scanning but for general photography. He explains not only the how-to of photo manipulation but when to do it and why. Provides good explanation of much of the terminology that gets thrown around but generally not explained well.

25 of 26 people found the following review helpful.
No Better Introduction to Graphic Arts
By Harry Kelley
I am a Vice President of Graphic Services for one of the largest ad agencies in the world. I can't recommend this book highly enough for anyone starting a study of scanning and image processing (Photoshop...). I frequently find that if my retouchers are having problems they haven't read this. It's a must.

See all 16 customer reviews...

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