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Adobe Illustrator CS Classroom in a Book, by Sandee Adobe Creative Team
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How often have you wished you had access to the team behind your favorite software--in this case, Adobe Illustrator--so that you could really pick their brains about all of its coolest features? With this book, you do. In these pages the Adobe Creative Team gives you a guided tour of the graphics powerhouse, Illustrator CS. Best of all, it does so at your pace. Whether your beautifully designed graphics end up in print, the Web, broadcast video, or even cell phone displays, this book shows you how to get them there--easily, elegantly, and efficiently. You'll find step-by-step, project-based lessons in all of Illustrator's key features, including those that are new to CS: powerful new type tools, the Scribble Effect, hundreds of professionally designed templates, support for 3D graphics, and more. Each chapter contains a project that builds on your growing knowledge of the program, and a companion CD includes all the files needed to complete the book's lessons.
- Sales Rank: #617536 in Books
- Published on: 2003-10-23
- Original language: English
- Number of items: 1
- Dimensions: 9.15" h x 1.09" w x 7.34" l, 2.60 pounds
- Binding: Paperback
- 592 pages
About the Author
The Adobe Creative Team is made up of designers, writers, and editors who have extensive, real-world knowledge of and expertise in using Adobe products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and more experienced users get up to speed quickly on Adobe software products.
Excerpt. © Reprinted by permission. All rights reserved.
It looks obvious until you try it.
—IEEE Software
My flight was waiting on the runway when the captain made an announcement. "We've had some trouble with the plane's air conditioning system. In a plane, the air conditioner controls the oxygen levels so we need to make sure it's working before we can take off. Restarting the air conditioning unit hasn't worked, so we're going to power down the aircraft and power it back on. These modern airplanes are all computer controlled, you know, so they're not very reliable."
The pilot powered down the airplane, powered it back up—essentially, rebooted the airplane—and our flight continued without incident. Needless to say, I was especially glad to deplane at the end of that particular trip.
The Best of Times, the Worst of TimesThe best software organizations control their projects to meet defined quality targets. They accurately predict software delivery dates months or years in advance. They deliver their software projects within budget, and their productivity is constantly improving. Their staff morale is high, and their customers are highly satisfied.
In addition to these notable successes, software pumps billions of dollars into the economy every year, both directly through sales of software itself and indirectly through improved efficiency and through creation of products and services that are made possible only with software's support.
The practices needed to create good software have been well established and readily available for 10 to 20 years or more. Despite some amazing triumphs, however, the software industry is not living up to its full potential. There is a wide gulf between the average practice and the best, and many of the practices in widespread use are seriously outdated and underpowered. Performance of the average software project leaves much to be desired, as many well-known disasters will attest.
Many projects that are lower profile than these are equally troubled. Roughly 25 percent of all projects fail outright,12 and the typical project is 100 percent over budget at the point it's cancelled. Fifty percent of projects are delivered late, over budget, or with less functionality than desired.
At the company level, these cancelled projects represent tremendous lost opportunity. If projects that are ultimately cancelled could be shut down at 10 percent of their intended budgets rather than 200 percent, imagine what a company could do by redirecting those resources at projects that were not ultimately cancelled.
At the national level, cancelled projects represent prodigious economic waste. A rough calculation suggests that cancelled software projects currently impose about a $40 billion drain on the United States economy.
When projects succeed, they can still present risks to the public safety or welfare. A project lead at Lotus received a call from a surgeon who was using a spreadsheet to analyze patient data during open-heart surgery. Newsweek magazine printed pictures of soldiers using Microsoft Excel on laptop computers to plan operations, and the Excel technical support team has received calls from the battlefield during active military operations.
The Purpose of This BookSoftware development can be predictable, controllable, economical, and manageable. Software isn't usually developed that way, but it can be developed that way. This book is about the emerging profession of software engineering—and professional software practices that support economical creation of high-quality software.
The essays in this book address questions like these:
The parts in this book progress from looking at the trade of computer programming as it exists today to exploring the profession of software engineering as it might exist in the future.
Part 1, The Software Tar Pit, explains how the software field got to be the way it is. There are many valid reasons why the software field came to its current state. Understanding those reasons should be used to accelerate, not delay, the changes needed to make successful projects an everyday habit.
Part 2, Individual Professionalism, looks at the steps individuals can take on their own to achieve higher levels of software professionalism.
Software projects are so complex that numerous key factors cannot be addressed effectively at the individual level. Part 3, Organizational Professionalism, digs into the organizational practices needed to support more professional software projects.
Part 4, Industry Professionalism, examines steps that must be taken by the software industry at large to support professionalism at the individual and organizational levels.
What I've Learned Since 1999Professional Software Development is an updated and significantly expanded edition of my 1999 book, After the Gold Rush. Since 1999, I've learned several lessons that are reflected in this new edition:
If you develop software for a living, this book will explore what you need to do to become a truly professional software developer.
If you manage software projects, this book will summarize the differences between poorly run and well run software projects and overview what you can do to make your projects more successful.
If you manage a software organization, this book will outline the benefits available from systematic approaches to software development and sketch what you need to do to realize those benefits.
If you are a student who wants to work in the software field
Most helpful customer reviews
67 of 69 people found the following review helpful.
Start here if you're new to the world of Illustrator
By ghibli99
Adobe Illustrator CS Classroom in a Book provides a solid foundation for beginners and novices of the Illustrator application. As someone who was intimidated by vector graphics, I found this book to be a great introduction to the power of Illustrator, and provided me with some good ideas for my own projects.
This book, like many other Classroom in a Book texts, provides step-by-step instructions on how to do some of Illustrator's most popular and useful commands. Users of Photoshop will notice lots of similarities in the interface and tools, yet there are differences between commands that do the same thing (such as Ctrl+D to deselect in Photoshop, and Ctrl+Shift+A to deselect in Illustrator).
The Illustrator book in particular, however, was full of typographical errors that seemed rather embarrassing for being an official Adobe training book. While I understand the importance of being on bookshelves in a timely manner, taking a few extra days to properly proof their text would be appreciated by this particular user. This is especially true when considering the book's price, and the fact that the book is black and white, except for a small color section. The paper and type, however, are excellent, and the binding is flexible, while being strong at the same time.
I found this book to be a lot more in-depth than the Photoshop CS Classroom in a Book, as this text went on to describe the steps in clearer detail. It offers clear explanations for many of the choices that the user is instructed to make, while also focusing more time on the interesting exercises, as opposed to tasks that are rather redundant between any other similar application.
It will take the user approximately forty-five minutes to an hour and a half to complete each of the 19 lessons, making the book's completion time about one week.
Some of the book's later chapters deal with Illustrator-Photoshop workflows, so having Photoshop in addition to Illustrator is recommended. The book questionably refers the user to use the outdated Photoshop version 6 later in the book, leading me to believe that the author failed to update the text to the current version. Also be aware that some naming conventions do not match up with the application 100%. They are close, but I found it odd that many of these were not cross-checked for exact matches.
All in all, after completing this book, I am ready to move on to more specialized books on Illustrator, and look forward to implementing what I've learned to create streamlined work pipelines between this, Photoshop, and other graphic/layout programs.
11 of 11 people found the following review helpful.
Not for the Beginner
By Lizbeth A. Glickman
While some of the exercises may be helpful to some users, beginners will get lost in quite a few places. I managed fine because not only am I a bit past intermediate skills, but I have many years' experience as a senior tech writer. The problem is one that started several years' ago with the Adobe books, which used to be excellent.
In addition to dozens of typographical errors, steps are often missing and some are even wrong. I pointed out this problem to Adobe with their first release of the "Classroom" book for InDesign. Guess they're not listening because the volume for Illustrator CS is definitely not worth the money. Pick out one of the other well-reviewed volumes.
Don't buy this one!
2 of 2 people found the following review helpful.
Thorough, Easy to Follow
By PegCot
This books gives a very thorough walk-through of Illustrator CS2. If you already have knowledge of other design software, or have lightly used Illustrator previously, the chapters are set up in a methodical manner that are easy to follow and cover all of the options available in this powerful software. The book comes with a CD containing practice files, which further enhances the learning experience.
Over the past year I had taught myself how to use Illustrator, but going through this book has completely raised my level of expertise.
It does help if you are not a complete novice, but if you are, you will learn everything you need to know to create vector art.
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